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AUGUST 1, 2020
Played around with the idea of having "spray" at the bottom of the waterfall around the central dot-map, but decided it did not work. Instead decided to use the technique of layering glass and air to make the water look infinitely deep.
I figured out how to do the glass layering effect with World Painter, which made it much easier than doing "by hand" in game!


Adding lights made for a beautiful glow at night.
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