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AUGUST 1, 2020

Played around with the idea of having "spray" at the bottom of the waterfall around the central dot-map, but decided it did not work.  Instead decided to use the technique of layering glass and air to make the water look infinitely deep.

I figured out how to do the glass layering effect with World Painter, which made it much easier than doing "by hand" in game!

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Adding lights made for a beautiful glow at night.

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