top of page
AUGUST 1, 2020
We played around with the idea of having "spray" at the bottom of the waterfall around the central dot-map, but decided it did not work. Instead decided to use the technique of layering glass and air to make the water look infinitely deep.
I figured out how to do the glass layering effect with World Painter, which made it much easier than doing "by hand" in game!


Adding some lights to the border of the central plot made for a beautiful glow at night.
bottom of page
